Phoenix Fighters Episode Guide

She's A Diamond
The Ties That Bind
Malik Must Die
Scarlet Letter
Summer Lovin'
One Fine Day
Call of the Wild
Be Your Own Windkeeper
The Collector's Edition
What I Did For Love
Twisted Every Way
Chain of Command
The Botan Boys
Til Death Do Us Part
The Great Rescue Part One
The Great Rescue Part Two
Broken Lines
The Dust of Life
The Persephone Game
Monkey Business
The Calatia Affair

The Persephone Game

A strange white box appears in Adriana's room.  Oddly drawn to it, she discovers that it is, in fact, a game.  She brings it down to the lobby, inviting the Phoenix Fighters to play.  Adriana, Casey, Shawn, Jonas, Amorette, Phinney, and Ariadne easily assemble the pieces, creating what appears to be a dollhouse.  Following the instructions, they each take a sheet of paper and draw their worst nightmares before putting their pawns inside of the house.  As per the instructions, each player takes a oath, swearing the game is real that acknowledging the possibilities of danger.
Adriana begins to read the scenario cards for the game.  When each thing she reads comes to pass in reality, the players get nervous.  Before they can do anything about it, all of them black out.  They wake up in a strange room, filled with pieces of furniture from the dollhouse.  Out the windows are hungry eyes in a snowy field.  Suddenly, the Ebene mercenary Quinn appears.  He tells them that the only way they can return to the real world is by getting to the top turret of the house by sunrise.  In traveling the house, however, they must each face and defeat their nightmares.  If they fail to get there by dawn, Quinn demands a prize in the form of Casey.  Before anyone can object, Quinn scatters them throughout the house.
Alone with Casey, Quinn confesses that he's fallen in love with her and this is a ploy to keep her.  She tries to bargain for the release of her friends, but Quinn will only release one if she gives him the answer to a riddle:  A kiss.  She is sent into a hallway and finds Adriana.  Together, they solve the answer to the riddle and Casey secures Phinney's release to the turret, but not before Phinney confronts her own nightmare in the form of her former wizard master with Jonas at her side.  Quinn, meanwhile, goes up to the turret where he has Shawn chained to a wall and taunts the young man, admitting that he killed Ruth Massie.
Ariadne finds Jonas and they pass into a room that becomes Recosta.  Jonas is forced to deal with his own guilt over the deaths of his contacts there.  A few floors up, Amorette, by herself, finds a grown up version of her son, twisted with wickedness by her former mentor.  Both nightmares are defeated and Amorette ends up with Casey and Adriana just as Adriana's nightmare begins.  The three women find themselves in the ruins of the Phoenix House, littered with the bodies of the Phoenix Fighters.  Adriana's old socialite friends are there having a tea party.  After initial shock, Adriana shoots down her old friends and the nightmare ends.  Jonas and Ariadne, enter into an old warehouse where Ariadne is forced to fight both War and Philip Dragmire.   She narrowly avoids being thrown into sensory deprivation and defeats the two of them.
Everywhere in the house, pathways appear, leading all of the players up to the turret where Shawn is being held.  Everyone is forced to watch as Shawn's nightmare comes to life in the form of his dead wife Candice.  She cruelly taunts Shawn, calling him a coward and a cad.  Shawn tries as hard as he can to escape the phantom, but finally, he confronts her, denying all the insults.  She vanishes and the doorway to the real world opens, but it is guarded by two of Quinn's minions.  He gleefully tells them he promised the door to reality would be open, but that he never promised they could pass through it. 
Casey cuts a deal with Quinn, over the objections of her friends.  She tells him she'll stay with him, if he lets the others go.  Quinn agrees, on the condition that Ariadne remain as a hostage to ensure Casey's loyalty.  The while others fight over whether or not to flee, Casey is led to Quinn's bedroom.  He tries to make the transition easier on her.  Suddenly, Casey opens a door and throws Quinn into it, locking it behind him.  She returns to the turret and the players escape just before dawn.  Everyone is shaken by the ordeal.